![]() ![]() That news followed the well-received presentation of a Quake II demo with real-time ray traced global illumination and reflections, HDR visuals, dynamic direct and indirect lighting effects, mimicked physical material light reflection properties, and volumetric lighting effects - at GTC 2019 in March. Back in mid-April, HEXUS reported upon the news that Quake II RTX was going to be published as an open source project.
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